Unsung Heroes


The world is a rapidly changing place.  With advances in technology and the age of everything being connected to the vast expanse of space called the internet and as human beings become more and more dependant on these various technologies there are many things to consider when security, privacy and information are of concern. More...

Caring: For a developer is this a strength or a weakness?

A question: Is there such a thing as caring too much?

Throughout my career I've met and worked with many people.  Some of them I was quite fond of, a larger majority I simply got along with and an extremely small fraction of them I flat out disliked.  More...

From Facebook User to Facebook Developer: Part 3

Part 3 – Communicating with Facebook

Now that we’ve covered the tools and gone over the platform from a high level, we’ll turn it upside down and take a look at it from the code side of it. More...

Visual Studio 2013: Some nice enhancements


Visual Studio 2012 was by far one of my favorite Visual Studio releases since say 2005.  It’s new UI is fantastic and while some of the new menus took some getting used to, once I did they felt natural and fine.  Along comes Visual Studio 2013… More...

Legacy code bases and lack of innovation…

A previous job I worked at was “stuck in a rut” of not being able/willing to move to newer more modern development platforms.  Instead they decided to continue to grow their code base using tools that by today’s standards are obsolete.  This is a little rant I’ve had in my draft folder for a while now and decided to post it this evening as a random thought. More...

From Facebook User to Facebook Developer: Part 2

Part 2 – The Facebook Tools

The tools developers use help them in many different ways.  In the previous post I touched on the Graph API Explorer This tool provides you with a great way to check the values of Facebook Graph Objects and query interesting things about them. More...

From Facebook User to Facebook Developer

Part 1 – Introduction and some background information

It has been a great deal of time since my last post and many, many things have transpired since then.  For over a year now I’ve been building applications on Facebook and it’s been quite the journey and I’ve learned a great deal!  If you’re interested feel free to read on… More...

Disney and Tron

People that are close to me know how much of a complete Tron fanatic I am.  I’ve always loved the Tron movies, even today, watching Tron made in 1982 is still a great story.  Disney took a heck-of-risk as I mentioned in my previous post discussing some Tron history.  Unfortunately in 1982 I don’t believe the world was quite ready for a move quite that advanced and it wound up as a box office flop.  Though over the years the movie has gained a huge cult following. More...

codejockey.net going dark

Not that my web sites get enough traffic to warrant doing this, but it’s still the principal.  The primary codejockey.net web site as well as this blog site will go dark later this morning starting at 8am to protest SOPA/PIPA.

An annoying trend for Gamers

An annoying trend that I believe is making it more difficult for gamers is that everyone is now trying to build their own “Steam” system.  For EA Games, I now have to create an account and use their launcher.  This evening I got an email from UbiSoft whom is also introducing their own system.  The problem: Of course these vendors aren’t going to cannibalize their own products and use Steam which makes me, the consumer quite unhappy.  Rather than go to one place to play all my cloud hosted games, I have to go to many.  Not to mention adding even more user names and passwords to my already ridiculously long list.  Why can’t these guys also publish though Steam.  Steam is a proven platform that has been around for many many years and it serves as a great, single place, to house, play and store all my games.

Please can you game publishers stop trying to get into social networking and stick to your core competency: Creating good games?  Can we please stop the mass amounts of user names, passwords, and all the other extremely annoying authentication tactics?  Can’t everyone just interface with a platform that already has a huge subscription base?  Why try to re-create something that has this many gamers on-line nearly all the time:


It’s taken Steam a good number of years to get that number, good luck matching it!  Just use Steam to make my life easier, PLEASE!

About the author

Eric Brown has been developing software and tinkering with computers for over twenty years.  Currently he spends most of his time with family and also learning the ins and outs of the various Microsoft technologies.  Currently he's learning what's new in the 4.5 framework as well the new features in Visual Studio 2013.

Month List


Comment RSS

Most comments